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Theoretical Fiddlesticks card

Theoretical Fiddlesticks card

bucketofsteam

hello as per our custom card rules please post this to customlor first and then cross post it back here. ty


Flailmorpho

The general idea is for Fiddlesticks to uniquely be a unit with burst, so that he can be a "jumpscare" champion, and hopefully immediately level up upon being played. There would even be a neat animation of him jumping out of your hand and onto the battlefield if his burst damage would happen to result in his level up. I debated a lot with what his level 2 should do but I figured "making enemies too scared to fight" would be a good direction, even if it sorta goes against Demacia's love of a good fair fight. He's a bit hard to figure out how to fit into Demacia so he bleeds a bit into shadow isles but overall isn't meant to be \*too\* weird for Demacia Edit: Oops I forgot to have the champion spell shuffle a copy into your deck


IMJustSatan

Sounds pretty neat! Though the wording feels off. Ennemies cannot be considered "attacking" until the attack is declared and they are on the battlefield and it is your turn to block. This means that FS's play effect wouldn't work since you cannot play a card while an attack is declared. Did you mean that when you use him as a blocker he deals damage to all attackers? Or is it when he attacks? Or simply that when he plays he deals 3 to all ennemy units? Also it might make the wording less long if you replace "Can't attack and can't block" by "immobile". Great concept mate!


FedoraFerret

Fiddlesticks being Burst means that he can be played as a response to an attack, just like any Burst spell.


IMJustSatan

ooooooooh gotcha! Yeah that's be super good! I understand the fear factor and all much better now!


ILoveSchoolDays

But he is a champion not a spell


kevisdahgod

He has burst frendo


Flailmorpho

yeah, I would make a new keyword for it ideally but I feel "burst" gets the point across


FedoraFerret

I think the way to implement would be "when I'm in hand, transform me into Crowstorm", then Crowstorm says "deal three damage to attacking enemies and summon Fiddlesticks."


YeetYeetMcReet

Just change the "Burst" thing to a keyword called "Ambush" or something like that and you'll avoid a bunch of confusion here. Edit: Also this play effect should deal 1, not 3, and Fiddle should have a defensive statline. That's how his drain and builds work out for him in LoL. Change his level up requirement to be more synergistic with existing cards or a card package and that would be much more interesting than just a card that plays 3 TF Red Cards and then levels itself up to a busted value engine on the spot.


kevisdahgod

This is not lol otherwise aurelion would be useless.


Flailmorpho

ideally it would be it's own new keyword but in posting it I wanted to get the point across that this is a unit you can play immediately his draining is represented in the fact he has lifesteal his damage might be a bit high but keep in mind it's pretty much a 1 time thing and after that he just makes it so small units are useless against him because he's sorta scared them too much Fiddlesticks is generally easy to kill if you manage to pin him down in game since he's sort of a burst mage, at least last I checked, who knows bruiser sticks might be a thing now. Edit: oh, also with the "3 TF Red Cards" thing, it specifically only hits attacking enemies, so people attacking into can always make sure to protect and buff their more fragile units


[deleted]

looks dope, but the play effect seems a bit too stronk ⊙.☉


Flailmorpho

I went back and forth on whether 2 or 3 would be more balanced, I wanted it to come into account that people would likely play \*around\* fiddlesticks in having it so they don't attack with things he could kill very often


[deleted]

so what's the proposed counterplay? Also, is the skill burst speed or just fiddle? if the skill is burst then its busted flat out lol


Flailmorpho

the proposed counterplay is keeping fiddlesticks getting much out of the burst damage by either not attacking with many units, having too big of units, or protecting your units, in order to avoid him killing your units along with that, his level 1 is extremely fragile and can be killed by pretty much any damage spell even though he costs 5 mana of course, all of this could be further balanced if he's found to be broken, I'm not ever gonna claim to be the ultimate balance genius


tapiocapearlz

First off, LOVE it. Burst champ. So cool! My thing is, why would Fiddle make the weakest unit unable to block, if it's more than likely going to be a unit under 2 power, meaning the fearsome tag isn't quiet as useful because the type of target it's likely to be effective on would be stopped by Fiddle's Round start passive.


Flailmorpho

honestly? it just felt kinda weird to not give fearsome to a champion who's entire thing is fear the making the weakest unit unable to block thing is about him making it so that one of the enemies are "too afraid to fight"


tapiocapearlz

Oh i totally agree. Just something I noticed! It's one of the thing that makes some of the Nightfall cards not as appealing, as the time you drop one of the larger cost units the point of having Fearsome is kinda not as useful. Other than that, love it! Captures the "Oh shit a scarecrow" quite perfectly.


skeenerbug

Cool idea, 5 mana burst deal 3 aoe is obviously broken though.


Manueln98

I like it but I'm not sure if the wording on the first picture is wrong or if I'm reading it wrong. You can't play a champion during an attack so I think you just mean "Play: Deal 3 damage to all enemy units"